SKIP: FAILED #version 310 es precision mediump float; layout(location = 0) out vec4 x_GLF_color_1_1; struct strided_arr { float el; }; struct buf0 { strided_arr x_GLF_uniform_float_values[2]; }; layout(binding = 0) uniform buf0_1 { strided_arr x_GLF_uniform_float_values[2]; } x_5; vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float x_23 = x_5.x_GLF_uniform_float_values[1].el; if ((rsqrt(x_23) < -1.0f)) { float x_30 = x_5.x_GLF_uniform_float_values[0].el; x_GLF_color = vec4(x_30, x_30, x_30, x_30); } else { float x_33 = x_5.x_GLF_uniform_float_values[1].el; float x_35 = x_5.x_GLF_uniform_float_values[0].el; float x_37 = x_5.x_GLF_uniform_float_values[0].el; float x_39 = x_5.x_GLF_uniform_float_values[1].el; x_GLF_color = vec4(x_33, x_35, x_37, x_39); } return; } struct main_out { vec4 x_GLF_color_1; }; main_out tint_symbol() { main_1(); main_out tint_symbol_1 = main_out(x_GLF_color); return tint_symbol_1; } void main() { main_out inner_result = tint_symbol(); x_GLF_color_1_1 = inner_result.x_GLF_color_1; return; } Error parsing GLSL shader: ERROR: 0:20: 'rsqrt' : no matching overloaded function found ERROR: 0:20: '' : compilation terminated ERROR: 2 compilation errors. No code generated.