#include using namespace metal; uint3 tint_extract_bits(uint3 v, uint offset, uint count) { uint const s = min(offset, 32u); uint const e = min(32u, (s + count)); return extract_bits(v, s, (e - s)); } void f_1() { uint3 v = uint3(); uint offset_1 = 0u; uint count = 0u; uint3 const x_16 = v; uint const x_17 = offset_1; uint const x_18 = count; uint3 const x_14 = tint_extract_bits(x_16, x_17, x_18); return; } kernel void f() { f_1(); return; }