enable f16; fn acos_303e3d() { var res : f16 = acos(0.96875h); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : f16; @vertex fn vertex_main() -> @builtin(position) vec4 { acos_303e3d(); return vec4(); } @fragment fn fragment_main() { acos_303e3d(); } @compute @workgroup_size(1) fn compute_main() { acos_303e3d(); }