enable f16; fn cos_0a89f7() { var res : vec4 = cos(vec4(0.0h)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { cos_0a89f7(); return vec4(); } @fragment fn fragment_main() { cos_0a89f7(); } @compute @workgroup_size(1) fn compute_main() { cos_0a89f7(); }