fn cos_16dc15() { var res : vec3 = cos(vec3(0.0f)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec3; @vertex fn vertex_main() -> @builtin(position) vec4 { cos_16dc15(); return vec4(); } @fragment fn fragment_main() { cos_16dc15(); } @compute @workgroup_size(1) fn compute_main() { cos_16dc15(); }