enable f16; fn cos_5bc2c6() { var res : vec2 = cos(vec2(0.0h)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec2; @vertex fn vertex_main() -> @builtin(position) vec4 { cos_5bc2c6(); return vec4(); } @fragment fn fragment_main() { cos_5bc2c6(); } @compute @workgroup_size(1) fn compute_main() { cos_5bc2c6(); }