fn countOneBits_0d0e46() { var res : vec4 = countOneBits(vec4(1u)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { countOneBits_0d0e46(); return vec4(); } @fragment fn fragment_main() { countOneBits_0d0e46(); } @compute @workgroup_size(1) fn compute_main() { countOneBits_0d0e46(); }