fn countOneBits_ae44f9() { var res : u32 = countOneBits(1u); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : u32; @vertex fn vertex_main() -> @builtin(position) vec4 { countOneBits_ae44f9(); return vec4(); } @fragment fn fragment_main() { countOneBits_ae44f9(); } @compute @workgroup_size(1) fn compute_main() { countOneBits_ae44f9(); }