enable f16; fn fract_958a1d() { var res : vec3 = fract(vec3(1.25h)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec3; @vertex fn vertex_main() -> @builtin(position) vec4 { fract_958a1d(); return vec4(); } @fragment fn fragment_main() { fract_958a1d(); } @compute @workgroup_size(1) fn compute_main() { fract_958a1d(); }