fn inverseSqrt_8f2bd2() { var res : vec2 = inverseSqrt(vec2(1.0f)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec2; @vertex fn vertex_main() -> @builtin(position) vec4 { inverseSqrt_8f2bd2(); return vec4(); } @fragment fn fragment_main() { inverseSqrt_8f2bd2(); } @compute @workgroup_size(1) fn compute_main() { inverseSqrt_8f2bd2(); }