fn ldexp_cb0faf() { var res = ldexp(vec4(1.0), vec4(1)); } @vertex fn vertex_main() -> @builtin(position) vec4 { ldexp_cb0faf(); return vec4(); } @fragment fn fragment_main() { ldexp_cb0faf(); } @compute @workgroup_size(1) fn compute_main() { ldexp_cb0faf(); }