fn mix_2fadab() { var res : vec2 = mix(vec2(1.0f), vec2(1.0f), 1.0f); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec2; @vertex fn vertex_main() -> @builtin(position) vec4 { mix_2fadab(); return vec4(); } @fragment fn fragment_main() { mix_2fadab(); } @compute @workgroup_size(1) fn compute_main() { mix_2fadab(); }