enable f16; fn radians_fbacf0() { var res : vec2 = radians(vec2(1.0h)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec2; @vertex fn vertex_main() -> @builtin(position) vec4 { radians_fbacf0(); return vec4(); } @fragment fn fragment_main() { radians_fbacf0(); } @compute @workgroup_size(1) fn compute_main() { radians_fbacf0(); }