enable f16; fn saturate_cd2028() { var res : vec2 = saturate(vec2(2.0h)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec2; @vertex fn vertex_main() -> @builtin(position) vec4 { saturate_cd2028(); return vec4(); } @fragment fn fragment_main() { saturate_cd2028(); } @compute @workgroup_size(1) fn compute_main() { saturate_cd2028(); }