#version 310 es vec3 tint_select(vec3 param_0, vec3 param_1, bvec3 param_2) { return vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]); } struct GammaTransferParams { float G; float A; float B; float C; float D; float E; float F; uint padding; }; struct ExternalTextureParams { uint numPlanes; uint doYuvToRgbConversionOnly; uint pad; uint pad_1; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; mat3x2 coordTransformationMatrix; uint pad_2; uint pad_3; }; struct ExternalTextureParams_std140 { uint numPlanes; uint doYuvToRgbConversionOnly; uint pad; uint pad_1; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; vec2 coordTransformationMatrix_0; vec2 coordTransformationMatrix_1; vec2 coordTransformationMatrix_2; uint pad_2; uint pad_3; }; layout(binding = 3, std140) uniform ext_tex_params_block_std140_ubo { ExternalTextureParams_std140 inner; } ext_tex_params; vec3 gammaCorrection(vec3 v, GammaTransferParams params) { bvec3 cond = lessThan(abs(v), vec3(params.D)); vec3 t = (sign(v) * ((params.C * abs(v)) + params.F)); vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E)); return tint_select(f, t, cond); } vec4 textureSampleExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) { vec2 modifiedCoords = (params.coordTransformationMatrix * vec3(coord, 1.0f)); vec2 plane0_dims = vec2(uvec2(textureSize(plane0_1, 0))); vec2 plane0_half_texel = (vec2(0.5f) / plane0_dims); vec2 plane0_clamped = clamp(modifiedCoords, plane0_half_texel, (1.0f - plane0_half_texel)); vec2 plane1_dims = vec2(uvec2(textureSize(plane1_1, 0))); vec2 plane1_half_texel = (vec2(0.5f) / plane1_dims); vec2 plane1_clamped = clamp(modifiedCoords, plane1_half_texel, (1.0f - plane1_half_texel)); vec3 color = vec3(0.0f, 0.0f, 0.0f); if ((params.numPlanes == 1u)) { color = textureLod(plane0_smp, plane0_clamped, 0.0f).rgb; } else { color = (vec4(textureLod(plane0_smp, plane0_clamped, 0.0f).r, textureLod(plane1_smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix); } if ((params.doYuvToRgbConversionOnly == 0u)) { color = gammaCorrection(color, params.gammaDecodeParams); color = (params.gamutConversionMatrix * color); color = gammaCorrection(color, params.gammaEncodeParams); } return vec4(color, 1.0f); } uniform highp sampler2D arg_0_1; uniform highp sampler2D ext_tex_plane_1_1; uniform highp sampler2D arg_0_arg_1; uniform highp sampler2D ext_tex_plane_1_arg_1; ExternalTextureParams conv_ExternalTextureParams(ExternalTextureParams_std140 val) { return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.pad, val.pad_1, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat3x2(val.coordTransformationMatrix_0, val.coordTransformationMatrix_1, val.coordTransformationMatrix_2), val.pad_2, val.pad_3); } layout(binding = 0, std430) buffer prevent_dce_block_ssbo { vec4 inner; } prevent_dce; void textureSampleBaseClampToEdge_7c04e6() { vec4 res = textureSampleExternal(arg_0_1, ext_tex_plane_1_1, arg_0_arg_1, ext_tex_plane_1_arg_1, vec2(1.0f), conv_ExternalTextureParams(ext_tex_params.inner)); prevent_dce.inner = res; } vec4 vertex_main() { textureSampleBaseClampToEdge_7c04e6(); return vec4(0.0f); } void main() { gl_PointSize = 1.0; vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } #version 310 es precision highp float; vec3 tint_select(vec3 param_0, vec3 param_1, bvec3 param_2) { return vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]); } struct GammaTransferParams { float G; float A; float B; float C; float D; float E; float F; uint padding; }; struct ExternalTextureParams { uint numPlanes; uint doYuvToRgbConversionOnly; uint pad; uint pad_1; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; mat3x2 coordTransformationMatrix; uint pad_2; uint pad_3; }; struct ExternalTextureParams_std140 { uint numPlanes; uint doYuvToRgbConversionOnly; uint pad; uint pad_1; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; vec2 coordTransformationMatrix_0; vec2 coordTransformationMatrix_1; vec2 coordTransformationMatrix_2; uint pad_2; uint pad_3; }; layout(binding = 3, std140) uniform ext_tex_params_block_std140_ubo { ExternalTextureParams_std140 inner; } ext_tex_params; vec3 gammaCorrection(vec3 v, GammaTransferParams params) { bvec3 cond = lessThan(abs(v), vec3(params.D)); vec3 t = (sign(v) * ((params.C * abs(v)) + params.F)); vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E)); return tint_select(f, t, cond); } vec4 textureSampleExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) { vec2 modifiedCoords = (params.coordTransformationMatrix * vec3(coord, 1.0f)); vec2 plane0_dims = vec2(uvec2(textureSize(plane0_1, 0))); vec2 plane0_half_texel = (vec2(0.5f) / plane0_dims); vec2 plane0_clamped = clamp(modifiedCoords, plane0_half_texel, (1.0f - plane0_half_texel)); vec2 plane1_dims = vec2(uvec2(textureSize(plane1_1, 0))); vec2 plane1_half_texel = (vec2(0.5f) / plane1_dims); vec2 plane1_clamped = clamp(modifiedCoords, plane1_half_texel, (1.0f - plane1_half_texel)); vec3 color = vec3(0.0f, 0.0f, 0.0f); if ((params.numPlanes == 1u)) { color = textureLod(plane0_smp, plane0_clamped, 0.0f).rgb; } else { color = (vec4(textureLod(plane0_smp, plane0_clamped, 0.0f).r, textureLod(plane1_smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix); } if ((params.doYuvToRgbConversionOnly == 0u)) { color = gammaCorrection(color, params.gammaDecodeParams); color = (params.gamutConversionMatrix * color); color = gammaCorrection(color, params.gammaEncodeParams); } return vec4(color, 1.0f); } uniform highp sampler2D arg_0_1; uniform highp sampler2D ext_tex_plane_1_1; uniform highp sampler2D arg_0_arg_1; uniform highp sampler2D ext_tex_plane_1_arg_1; ExternalTextureParams conv_ExternalTextureParams(ExternalTextureParams_std140 val) { return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.pad, val.pad_1, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat3x2(val.coordTransformationMatrix_0, val.coordTransformationMatrix_1, val.coordTransformationMatrix_2), val.pad_2, val.pad_3); } layout(binding = 0, std430) buffer prevent_dce_block_ssbo { vec4 inner; } prevent_dce; void textureSampleBaseClampToEdge_7c04e6() { vec4 res = textureSampleExternal(arg_0_1, ext_tex_plane_1_1, arg_0_arg_1, ext_tex_plane_1_arg_1, vec2(1.0f), conv_ExternalTextureParams(ext_tex_params.inner)); prevent_dce.inner = res; } void fragment_main() { textureSampleBaseClampToEdge_7c04e6(); } void main() { fragment_main(); return; } #version 310 es vec3 tint_select(vec3 param_0, vec3 param_1, bvec3 param_2) { return vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]); } struct GammaTransferParams { float G; float A; float B; float C; float D; float E; float F; uint padding; }; struct ExternalTextureParams { uint numPlanes; uint doYuvToRgbConversionOnly; uint pad; uint pad_1; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; mat3x2 coordTransformationMatrix; uint pad_2; uint pad_3; }; struct ExternalTextureParams_std140 { uint numPlanes; uint doYuvToRgbConversionOnly; uint pad; uint pad_1; mat3x4 yuvToRgbConversionMatrix; GammaTransferParams gammaDecodeParams; GammaTransferParams gammaEncodeParams; mat3 gamutConversionMatrix; vec2 coordTransformationMatrix_0; vec2 coordTransformationMatrix_1; vec2 coordTransformationMatrix_2; uint pad_2; uint pad_3; }; layout(binding = 3, std140) uniform ext_tex_params_block_std140_ubo { ExternalTextureParams_std140 inner; } ext_tex_params; vec3 gammaCorrection(vec3 v, GammaTransferParams params) { bvec3 cond = lessThan(abs(v), vec3(params.D)); vec3 t = (sign(v) * ((params.C * abs(v)) + params.F)); vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E)); return tint_select(f, t, cond); } vec4 textureSampleExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) { vec2 modifiedCoords = (params.coordTransformationMatrix * vec3(coord, 1.0f)); vec2 plane0_dims = vec2(uvec2(textureSize(plane0_1, 0))); vec2 plane0_half_texel = (vec2(0.5f) / plane0_dims); vec2 plane0_clamped = clamp(modifiedCoords, plane0_half_texel, (1.0f - plane0_half_texel)); vec2 plane1_dims = vec2(uvec2(textureSize(plane1_1, 0))); vec2 plane1_half_texel = (vec2(0.5f) / plane1_dims); vec2 plane1_clamped = clamp(modifiedCoords, plane1_half_texel, (1.0f - plane1_half_texel)); vec3 color = vec3(0.0f, 0.0f, 0.0f); if ((params.numPlanes == 1u)) { color = textureLod(plane0_smp, plane0_clamped, 0.0f).rgb; } else { color = (vec4(textureLod(plane0_smp, plane0_clamped, 0.0f).r, textureLod(plane1_smp, plane1_clamped, 0.0f).rg, 1.0f) * params.yuvToRgbConversionMatrix); } if ((params.doYuvToRgbConversionOnly == 0u)) { color = gammaCorrection(color, params.gammaDecodeParams); color = (params.gamutConversionMatrix * color); color = gammaCorrection(color, params.gammaEncodeParams); } return vec4(color, 1.0f); } uniform highp sampler2D arg_0_1; uniform highp sampler2D ext_tex_plane_1_1; uniform highp sampler2D arg_0_arg_1; uniform highp sampler2D ext_tex_plane_1_arg_1; ExternalTextureParams conv_ExternalTextureParams(ExternalTextureParams_std140 val) { return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.pad, val.pad_1, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat3x2(val.coordTransformationMatrix_0, val.coordTransformationMatrix_1, val.coordTransformationMatrix_2), val.pad_2, val.pad_3); } layout(binding = 0, std430) buffer prevent_dce_block_ssbo { vec4 inner; } prevent_dce; void textureSampleBaseClampToEdge_7c04e6() { vec4 res = textureSampleExternal(arg_0_1, ext_tex_plane_1_1, arg_0_arg_1, ext_tex_plane_1_arg_1, vec2(1.0f), conv_ExternalTextureParams(ext_tex_params.inner)); prevent_dce.inner = res; } void compute_main() { textureSampleBaseClampToEdge_7c04e6(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; }