@group(1) @binding(0) var arg_0 : texture_depth_2d; @group(1) @binding(1) var arg_1 : sampler_comparison; fn textureSampleCompare_dec064() { var res : f32 = textureSampleCompare(arg_0, arg_1, vec2(1.0f), 1.0f, vec2(1i)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : f32; @fragment fn fragment_main() { textureSampleCompare_dec064(); }