RWByteAddressBuffer prevent_dce : register(u0, space2); void prevent_dce_store(uint offset, float3x2 value) { prevent_dce.Store2((offset + 0u), asuint(value[0u])); prevent_dce.Store2((offset + 8u), asuint(value[1u])); prevent_dce.Store2((offset + 16u), asuint(value[2u])); } void transpose_4dc9a1() { float3x2 res = float3x2((1.0f).xx, (1.0f).xx, (1.0f).xx); prevent_dce_store(0u, res); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { transpose_4dc9a1(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { transpose_4dc9a1(); return; } [numthreads(1, 1, 1)] void compute_main() { transpose_4dc9a1(); return; }