RWByteAddressBuffer prevent_dce : register(u0, space2); void prevent_dce_store(uint offset, float2x3 value) { prevent_dce.Store3((offset + 0u), asuint(value[0u])); prevent_dce.Store3((offset + 16u), asuint(value[1u])); } void transpose_ed4bdc() { float2x3 res = float2x3((1.0f).xxx, (1.0f).xxx); prevent_dce_store(0u, res); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { transpose_ed4bdc(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { transpose_ed4bdc(); return; } [numthreads(1, 1, 1)] void compute_main() { transpose_ed4bdc(); return; }