#version 310 es float tint_atanh(float x) { return ((x >= 1.0f) ? 0.0f : atanh(x)); } layout(binding = 0, std430) buffer prevent_dce_block_ssbo { float inner; } prevent_dce; void atanh_7997d8() { float arg_0 = 0.5f; float res = tint_atanh(arg_0); prevent_dce.inner = res; } vec4 vertex_main() { atanh_7997d8(); return vec4(0.0f); } void main() { gl_PointSize = 1.0; vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } #version 310 es precision highp float; float tint_atanh(float x) { return ((x >= 1.0f) ? 0.0f : atanh(x)); } layout(binding = 0, std430) buffer prevent_dce_block_ssbo { float inner; } prevent_dce; void atanh_7997d8() { float arg_0 = 0.5f; float res = tint_atanh(arg_0); prevent_dce.inner = res; } void fragment_main() { atanh_7997d8(); } void main() { fragment_main(); return; } #version 310 es float tint_atanh(float x) { return ((x >= 1.0f) ? 0.0f : atanh(x)); } layout(binding = 0, std430) buffer prevent_dce_block_ssbo { float inner; } prevent_dce; void atanh_7997d8() { float arg_0 = 0.5f; float res = tint_atanh(arg_0); prevent_dce.inner = res; } void compute_main() { atanh_7997d8(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; }