fn extractBits_ce81f8() { var arg_0 = 1u; var arg_1 = 1u; var arg_2 = 1u; var res : u32 = extractBits(arg_0, arg_1, arg_2); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : u32; @vertex fn vertex_main() -> @builtin(position) vec4 { extractBits_ce81f8(); return vec4(); } @fragment fn fragment_main() { extractBits_ce81f8(); } @compute @workgroup_size(1) fn compute_main() { extractBits_ce81f8(); }