#include using namespace metal; void fwidth_b83ebb(device float2* const tint_symbol) { float2 arg_0 = float2(1.0f); float2 res = fwidth(arg_0); *(tint_symbol) = res; } fragment void fragment_main(device float2* tint_symbol_1 [[buffer(0)]]) { fwidth_b83ebb(tint_symbol_1); return; }