fn insertBits_428b0b() { var arg_0 = vec3(1i); var arg_1 = vec3(1i); var arg_2 = 1u; var arg_3 = 1u; var res : vec3 = insertBits(arg_0, arg_1, arg_2, arg_3); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec3; @vertex fn vertex_main() -> @builtin(position) vec4 { insertBits_428b0b(); return vec4(); } @fragment fn fragment_main() { insertBits_428b0b(); } @compute @workgroup_size(1) fn compute_main() { insertBits_428b0b(); }