fn inverseSqrt_6d0783() { const arg_0 = vec3(1.0); var res = inverseSqrt(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { inverseSqrt_6d0783(); return vec4(); } @fragment fn fragment_main() { inverseSqrt_6d0783(); } @compute @workgroup_size(1) fn compute_main() { inverseSqrt_6d0783(); }