fn max_c023dd() { const arg_0 = 1.0; const arg_1 = 1.0; var res = max(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { max_c023dd(); return vec4(); } @fragment fn fragment_main() { max_c023dd(); } @compute @workgroup_size(1) fn compute_main() { max_c023dd(); }