fn saturate_6bcddf() { var arg_0 = vec3(2.0f); var res : vec3 = saturate(arg_0); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec3; @vertex fn vertex_main() -> @builtin(position) vec4 { saturate_6bcddf(); return vec4(); } @fragment fn fragment_main() { saturate_6bcddf(); } @compute @workgroup_size(1) fn compute_main() { saturate_6bcddf(); }