enable f16; fn saturate_e8df56() { var arg_0 = 2.0h; var res : f16 = saturate(arg_0); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : f16; @vertex fn vertex_main() -> @builtin(position) vec4 { saturate_e8df56(); return vec4(); } @fragment fn fragment_main() { saturate_e8df56(); } @compute @workgroup_size(1) fn compute_main() { saturate_e8df56(); }