#version 310 es bvec4 tint_select(bvec4 param_0, bvec4 param_1, bvec4 param_2) { return bvec4(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2], param_2[3] ? param_1[3] : param_0[3]); } layout(binding = 0, std430) buffer prevent_dce_block_ssbo { int inner; } prevent_dce; void select_e3e028() { bvec4 arg_0 = bvec4(true); bvec4 arg_1 = bvec4(true); bvec4 arg_2 = bvec4(true); bvec4 res = tint_select(arg_0, arg_1, arg_2); prevent_dce.inner = (all(equal(res, bvec4(false))) ? 1 : 0); } vec4 vertex_main() { select_e3e028(); return vec4(0.0f); } void main() { gl_PointSize = 1.0; vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } #version 310 es precision highp float; bvec4 tint_select(bvec4 param_0, bvec4 param_1, bvec4 param_2) { return bvec4(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2], param_2[3] ? param_1[3] : param_0[3]); } layout(binding = 0, std430) buffer prevent_dce_block_ssbo { int inner; } prevent_dce; void select_e3e028() { bvec4 arg_0 = bvec4(true); bvec4 arg_1 = bvec4(true); bvec4 arg_2 = bvec4(true); bvec4 res = tint_select(arg_0, arg_1, arg_2); prevent_dce.inner = (all(equal(res, bvec4(false))) ? 1 : 0); } void fragment_main() { select_e3e028(); } void main() { fragment_main(); return; } #version 310 es bvec4 tint_select(bvec4 param_0, bvec4 param_1, bvec4 param_2) { return bvec4(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2], param_2[3] ? param_1[3] : param_0[3]); } layout(binding = 0, std430) buffer prevent_dce_block_ssbo { int inner; } prevent_dce; void select_e3e028() { bvec4 arg_0 = bvec4(true); bvec4 arg_1 = bvec4(true); bvec4 arg_2 = bvec4(true); bvec4 res = tint_select(arg_0, arg_1, arg_2); prevent_dce.inner = (all(equal(res, bvec4(false))) ? 1 : 0); } void compute_main() { select_e3e028(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; }