#include using namespace metal; int2 tint_sign(int2 v) { return select(select(int2(-1), int2(1), (v > int2(0))), int2(0), (v == int2(0))); } void sign_926015(device int2* const tint_symbol_1) { int2 arg_0 = int2(1); int2 res = tint_sign(arg_0); *(tint_symbol_1) = res; } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner(device int2* const tint_symbol_2) { sign_926015(tint_symbol_2); return float4(0.0f); } vertex tint_symbol vertex_main(device int2* tint_symbol_3 [[buffer(0)]]) { float4 const inner_result = vertex_main_inner(tint_symbol_3); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main(device int2* tint_symbol_4 [[buffer(0)]]) { sign_926015(tint_symbol_4); return; } kernel void compute_main(device int2* tint_symbol_5 [[buffer(0)]]) { sign_926015(tint_symbol_5); return; }