#include using namespace metal; void textureSample_0dff6c(depth2d tint_symbol, sampler tint_symbol_1, device float* const tint_symbol_2) { float2 arg_2 = float2(1.0f); float res = tint_symbol.sample(tint_symbol_1, arg_2, int2(1)); *(tint_symbol_2) = res; } fragment void fragment_main(depth2d tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]], device float* tint_symbol_5 [[buffer(0)]]) { textureSample_0dff6c(tint_symbol_3, tint_symbol_4, tint_symbol_5); return; }