@group(1) @binding(0) var arg_0 : texture_depth_2d_array; @group(1) @binding(1) var arg_1 : sampler_comparison; fn textureSampleCompare_dd431d() { var arg_2 = vec2(1.0f); var arg_3 = 1i; var arg_4 = 1.0f; var res : f32 = textureSampleCompare(arg_0, arg_1, arg_2, arg_3, arg_4); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : f32; @fragment fn fragment_main() { textureSampleCompare_dd431d(); }