@group(1) @binding(0) var arg_0 : texture_depth_cube_array; @group(1) @binding(1) var arg_1 : sampler; fn textureSampleLevel_ff11bc() { var arg_2 = vec3(1.0f); var arg_3 = 1u; var arg_4 = 1i; var res : f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : f32; @vertex fn vertex_main() -> @builtin(position) vec4 { textureSampleLevel_ff11bc(); return vec4(); } @fragment fn fragment_main() { textureSampleLevel_ff11bc(); } @compute @workgroup_size(1) fn compute_main() { textureSampleLevel_ff11bc(); }