#version 310 es layout(binding = 0, std430) buffer S_block_ssbo { int inner; } S; int func_S() { return S.inner; } void tint_symbol() { int r = func_S(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }