// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_OPENGL_PERSISTENTPIPELINESTATEGL_H_ #define DAWNNATIVE_OPENGL_PERSISTENTPIPELINESTATEGL_H_ #include "dawn_native/dawn_platform.h" #include "dawn_native/opengl/opengl_platform.h" namespace dawn_native { namespace opengl { struct OpenGLFunctions; class PersistentPipelineState { public: void SetDefaultState(const OpenGLFunctions& gl); void SetStencilFuncsAndMask(const OpenGLFunctions& gl, GLenum stencilBackCompareFunction, GLenum stencilFrontCompareFunction, uint32_t stencilReadMask); void SetStencilReference(const OpenGLFunctions& gl, uint32_t stencilReference); private: void CallGLStencilFunc(const OpenGLFunctions& gl); GLenum mStencilBackCompareFunction = GL_ALWAYS; GLenum mStencilFrontCompareFunction = GL_ALWAYS; GLuint mStencilReadMask = 0xffffffff; GLuint mStencilReference = 0; }; }} // namespace dawn_native::opengl #endif // DAWNNATIVE_OPENGL_PERSISTENTPIPELINESTATEGL_H_