// Copyright 2017 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "SamplerGL.h" namespace backend { namespace opengl { namespace { GLenum MagFilterMode(nxt::FilterMode filter) { switch (filter) { case nxt::FilterMode::Nearest: return GL_NEAREST; case nxt::FilterMode::Linear: return GL_LINEAR; } } GLenum MinFilterMode(nxt::FilterMode minFilter, nxt::FilterMode mipMapFilter) { switch (minFilter) { case nxt::FilterMode::Nearest: switch (mipMapFilter) { case nxt::FilterMode::Nearest: return GL_NEAREST_MIPMAP_NEAREST; case nxt::FilterMode::Linear: return GL_NEAREST_MIPMAP_LINEAR; } case nxt::FilterMode::Linear: switch (mipMapFilter) { case nxt::FilterMode::Nearest: return GL_LINEAR_MIPMAP_NEAREST; case nxt::FilterMode::Linear: return GL_LINEAR_MIPMAP_LINEAR; } } } } Sampler::Sampler(Device* device, SamplerBuilder* builder) : SamplerBase(builder), device(device) { glGenSamplers(1, &handle); glSamplerParameteri(handle, GL_TEXTURE_MAG_FILTER, MagFilterMode(builder->GetMagFilter())); glSamplerParameteri(handle, GL_TEXTURE_MIN_FILTER, MinFilterMode(builder->GetMinFilter(), builder->GetMipMapFilter())); } GLuint Sampler::GetHandle() const { return handle; } } }