#version 310 es uint tint_insert_bits(uint v, uint n, uint offset, uint count) { uint s = min(offset, 32u); uint e = min(32u, (s + count)); return bitfieldInsert(v, n, int(s), int((e - s))); } void f_1() { uint v = 0u; uint n = 0u; uint offset_1 = 0u; uint count = 0u; uint x_14 = v; uint x_15 = n; uint x_16 = offset_1; uint x_17 = count; uint x_12 = tint_insert_bits(x_14, x_15, x_16, x_17); return; } void f() { f_1(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { f(); return; }