uint3 tint_insert_bits(uint3 v, uint3 n, uint offset, uint count) { const uint s = min(offset, 32u); const uint e = min(32u, (s + count)); const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u)); return (((n << uint3((s).xxx)) & uint3((mask).xxx)) | (v & uint3((~(mask)).xxx))); } void f_1() { uint3 v = (0u).xxx; uint3 n = (0u).xxx; uint offset_1 = 0u; uint count = 0u; const uint3 x_17 = v; const uint3 x_18 = n; const uint x_19 = offset_1; const uint x_20 = count; const uint3 x_15 = tint_insert_bits(x_17, x_18, x_19, x_20); return; } [numthreads(1, 1, 1)] void f() { f_1(); return; }