struct Inner { int x; }; ByteAddressBuffer s : register(t0, space0); float2x3 tint_symbol_6(ByteAddressBuffer buffer, uint offset) { return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u)))); } float3x2 tint_symbol_7(ByteAddressBuffer buffer, uint offset) { return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u)))); } Inner tint_symbol_9(ByteAddressBuffer buffer, uint offset) { const Inner tint_symbol_11 = {asint(buffer.Load((offset + 0u)))}; return tint_symbol_11; } typedef Inner tint_symbol_10_ret[4]; tint_symbol_10_ret tint_symbol_10(ByteAddressBuffer buffer, uint offset) { Inner arr[4] = (Inner[4])0; { for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) { arr[i_1] = tint_symbol_9(buffer, (offset + (i_1 * 4u))); } } return arr; } [numthreads(1, 1, 1)] void main() { const int3 a = asint(s.Load3(0u)); const int b = asint(s.Load(12u)); const uint3 c = s.Load3(16u); const uint d = s.Load(28u); const float3 e = asfloat(s.Load3(32u)); const float f = asfloat(s.Load(44u)); const float2x3 g = tint_symbol_6(s, 48u); const float3x2 h = tint_symbol_7(s, 80u); const Inner i = tint_symbol_9(s, 104u); const Inner j[4] = tint_symbol_10(s, 108u); return; }