enable f16; fn asin_b4aced() { var arg_0 = vec2(f16()); var res : vec2 = asin(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { asin_b4aced(); return vec4(); } @fragment fn fragment_main() { asin_b4aced(); } @compute @workgroup_size(1) fn compute_main() { asin_b4aced(); }