TextureCube arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); void textureSample_ea7030() { float3 arg_2 = (0.0f).xxx; float res = arg_0.Sample(arg_1, arg_2).x; } void fragment_main() { textureSample_ea7030(); return; }