#version 310 es float tint_float_modulo(float lhs, float rhs) { return (lhs - rhs * trunc(lhs / rhs)); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } int a = 0; float b = 0.0f; void foo(int maybe_zero) { a = (a / 0); a = (a % 0); a = (a / maybe_zero); a = (a % maybe_zero); b = (b / 0.0f); b = tint_float_modulo(b, 0.0f); b = (b / float(maybe_zero)); b = tint_float_modulo(b, float(maybe_zero)); }