struct QuicksortObject { int numbers[10]; }; static QuicksortObject obj = (QuicksortObject)0; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_30 : register(b0, space0) { uint4 x_30[1]; }; void swap_i1_i1_(inout int i, inout int j) { int temp = 0; const int x_92 = i; const int x_94 = obj.numbers[x_92]; temp = x_94; const int x_95 = i; const int x_96 = j; const int x_98 = obj.numbers[x_96]; obj.numbers[x_95] = x_98; const int x_100 = j; obj.numbers[x_100] = temp; return; } int performPartition_i1_i1_(inout int l, inout int h) { int pivot = 0; int i_1 = 0; int j_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; int param_3 = 0; const int x_104 = h; const int x_106 = obj.numbers[x_104]; pivot = x_106; const int x_107 = l; i_1 = (x_107 - 1); const int x_109 = l; j_1 = x_109; while (true) { const int x_114 = j_1; const int x_115 = h; if ((x_114 <= (x_115 - 1))) { } else { break; } const int x_121 = obj.numbers[j_1]; if ((x_121 <= pivot)) { i_1 = (i_1 + 1); param = i_1; param_1 = j_1; swap_i1_i1_(param, param_1); } { j_1 = (j_1 + 1); } } param_2 = (i_1 + 1); const int x_135 = h; param_3 = x_135; swap_i1_i1_(param_2, param_3); return (i_1 + 1); } void quicksort_() { int l_1 = 0; int h_1 = 0; int top = 0; int stack[10] = (int[10])0; int p = 0; int param_4 = 0; int param_5 = 0; l_1 = 0; h_1 = 9; top = -1; const int x_141 = (top + 1); top = x_141; stack[x_141] = l_1; const int x_145 = (top + 1); top = x_145; stack[x_145] = h_1; while (true) { if ((top >= 0)) { } else { break; } const int x_155 = top; top = (x_155 - 1); const int x_158 = stack[x_155]; h_1 = x_158; const int x_159 = top; top = (x_159 - 1); const int x_162 = stack[x_159]; l_1 = x_162; param_4 = l_1; param_5 = h_1; const int x_165 = performPartition_i1_i1_(param_4, param_5); p = x_165; if (((p - 1) > l_1)) { const int x_173 = (top + 1); top = x_173; stack[x_173] = l_1; const int x_177 = (top + 1); top = x_177; stack[x_177] = (p - 1); } if (((p + 1) < h_1)) { const int x_188 = (top + 1); top = x_188; stack[x_188] = (p + 1); const int x_193 = (top + 1); top = x_193; stack[x_193] = h_1; } } return; } void main_1() { int i_2 = 0; i_2 = 0; { for(; (i_2 < 10); i_2 = (i_2 + 1)) { obj.numbers[i_2] = (10 - i_2); const int x_71 = i_2; const int x_74 = obj.numbers[i_2]; const int x_77 = obj.numbers[i_2]; obj.numbers[x_71] = (x_74 * x_77); } } quicksort_(); const int x_84 = obj.numbers[0]; const int x_86 = obj.numbers[4]; if ((x_84 < x_86)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 1.0f, 0.0f, 1.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_2; }