cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[3]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_11 : register(b1, space0) { uint4 x_11[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int arr[3] = (int[3])0; int a = 0; int b = 0; int c = 0; const int x_40 = asint(x_7[1].x); const int x_42 = asint(x_7[1].x); const int x_44 = asint(x_7[1].x); const int tint_symbol_6[3] = {x_40, x_42, x_44}; arr = tint_symbol_6; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_47 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); const int x_49 = arr[x_47]; a = x_49; b = (a - 1); const float x_53 = gl_FragCoord.x; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_55 = asfloat(x_11[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_53 < x_55)) { b = (b + 1); } const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_62 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]); c = x_62; const int x_63 = c; const int x_65 = asint(x_7[1].x); const int x_67 = asint(x_7[2].x); arr[clamp(x_63, x_65, x_67)] = b; const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_72 = asint(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]); const int x_74 = arr[x_72]; const int x_77 = asint(x_7[1].x); const int x_79 = arr[x_77]; const int x_82 = asint(x_7[1].x); const int x_84 = arr[x_82]; const int x_87 = asint(x_7[2].x); const int x_89 = arr[x_87]; x_GLF_color = float4(float(x_74), float(x_79), float(x_84), float(x_89)); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_7 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_7; }