#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[3]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct tint_array_wrapper_2 { float arr[3]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_5) { tint_array_wrapper_2 sums = {}; int i = 0; float2x4 indexable = float2x4(0.0f); float const x_40 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_42 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_44 = x_6.x_GLF_uniform_float_values.arr[0].el; tint_array_wrapper_2 const tint_symbol_3 = {.arr={x_40, x_42, x_44}}; sums = tint_symbol_3; i = 0; while (true) { int const x_50 = i; int const x_52 = x_9.x_GLF_uniform_int_values.arr[0].el; int const x_54 = x_9.x_GLF_uniform_int_values.arr[0].el; if ((x_50 < clamp(x_52, x_54, 2))) { } else { break; } int const x_59 = x_9.x_GLF_uniform_int_values.arr[2].el; float const x_61 = x_6.x_GLF_uniform_float_values.arr[0].el; int const x_65 = i; int const x_67 = x_9.x_GLF_uniform_int_values.arr[1].el; indexable = float2x4(float4(x_61, 0.0f, 0.0f, 0.0f), float4(0.0f, x_61, 0.0f, 0.0f)); float const x_69 = indexable[x_65][x_67]; float const x_71 = sums.arr[x_59]; sums.arr[x_59] = (x_71 + x_69); { int const x_74 = i; i = (x_74 + 1); } } int const x_77 = x_9.x_GLF_uniform_int_values.arr[2].el; float const x_79 = sums.arr[x_77]; float const x_81 = x_6.x_GLF_uniform_float_values.arr[1].el; if ((x_79 == x_81)) { int const x_87 = x_9.x_GLF_uniform_int_values.arr[0].el; int const x_90 = x_9.x_GLF_uniform_int_values.arr[1].el; int const x_93 = x_9.x_GLF_uniform_int_values.arr[1].el; int const x_96 = x_9.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_5) = float4(float(x_87), float(x_90), float(x_93), float(x_96)); } else { int const x_100 = x_9.x_GLF_uniform_int_values.arr[1].el; float const x_101 = float(x_100); *(tint_symbol_5) = float4(x_101, x_101, x_101, x_101); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) { thread float4 tint_symbol_6 = 0.0f; main_1(x_6, x_9, &(tint_symbol_6)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6}; tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_4; }