#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct buf1 { /* 0x0000 */ float zero; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_4) { float2 v0 = 0.0f; float4 v1 = 0.0f; float4 x_57 = 0.0f; float const x_32 = x_6.x_GLF_uniform_float_values.arr[0].el; v0 = float2(x_32, x_32); float const x_35 = v0.x; float4 const x_36 = float4(x_35, x_35, x_35, x_35); v1 = x_36; float const x_38 = x_9.zero; float const x_40 = x_6.x_GLF_uniform_float_values.arr[0].el; if (!((x_38 == x_40))) { float const x_46 = x_9.zero; float const x_48 = x_6.x_GLF_uniform_float_values.arr[1].el; if ((x_46 == x_48)) { return; } float const x_53 = x_6.x_GLF_uniform_float_values.arr[0].el; float2 const x_56 = (float2(x_36.y, x_36.z) - float2(x_53, x_53)); x_57 = float4(x_36.x, x_56.x, x_56.y, x_36.w); v1 = x_57; } else { discard_fragment(); } *(tint_symbol_4) = x_57; return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, x_9, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }