cbuffer cbuffer_x_6 : register(b1, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_8 : register(b0, space0) { uint4 x_8[2]; }; void main_1() { bool b = false; b = true; const float x_38 = asfloat(x_6[0].x); const float x_40 = asfloat(x_6[0].y); if ((x_38 > x_40)) { const float x_45 = asfloat(x_6[0].x); const float x_47 = asfloat(x_6[0].y); if ((x_45 < x_47)) { b = false; } } if (b) { const uint scalar_offset = ((16u * uint(0))) / 4; const int x_10 = asint(x_8[scalar_offset / 4][scalar_offset % 4]); const int x_11 = asint(x_8[1].x); const int x_12 = asint(x_8[1].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_13 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); x_GLF_color = float4(float(x_10), float(x_11), float(x_12), float(x_13)); } else { const int x_14 = asint(x_8[1].x); const float x_65 = float(x_14); x_GLF_color = float4(x_65, x_65, x_65, x_65); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }