static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[3]; }; cbuffer cbuffer_x_9 : register(b2, space0) { uint4 x_9[1]; }; cbuffer cbuffer_x_11 : register(b1, space0) { uint4 x_11[1]; }; void main_1() { int a = 0; int i = 0; a = 1; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_38 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); const int x_41 = asint(x_6[1].x); const int x_44 = asint(x_6[1].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_47 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); x_GLF_color = float4(float(x_38), float(x_41), float(x_44), float(x_47)); const int x_51 = asint(x_6[1].x); i = x_51; while (true) { const int x_56 = i; const int x_58 = asint(x_6[2].x); if ((x_56 < x_58)) { } else { break; } const int x_61 = a; a = (x_61 + 1); if ((x_61 > 3)) { break; } const float x_67 = asfloat(x_9[0].x); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_69 = asfloat(x_11[scalar_offset_2 / 4][scalar_offset_2 % 4]); if ((x_67 > x_69)) { discard; } { i = (i + 1); } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_5; }