[[block]] struct buf0 { fourtytwo : f32; }; [[group(0), binding(0)]] var x_5 : buf0; var x_GLF_color : vec4; fn main_1() { var x_36 : bool; var x_37_phi : bool; let x_23 : f32 = x_5.fourtytwo; let x_25 : f32 = x_5.fourtytwo; let x_27 : bool = (clamp(1.0, x_23, x_25) > 42.0); x_37_phi = x_27; if (!(x_27)) { let x_32 : f32 = x_5.fourtytwo; let x_34 : f32 = x_5.fourtytwo; x_36 = (clamp(1.0, x_32, x_34) < 42.0); x_37_phi = x_36; } let x_37 : bool = x_37_phi; if (x_37) { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } else { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }