type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_7 : buf0; var x_GLF_color : vec4; fn main_1() { var arr : array; var a : i32; var i : i32; arr = array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10); a = 0; let x_42 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_44 : i32 = arr[x_42]; if ((x_44 == 2)) { let x_49 : i32 = x_7.x_GLF_uniform_int_values[2]; i = x_49; loop { let x_54 : i32 = i; let x_56 : i32 = x_7.x_GLF_uniform_int_values[0]; if ((x_54 < x_56)) { } else { break; } continuing { let x_59 : i32 = i; i = (x_59 + 1); } } let x_61 : i32 = a; a = (x_61 + 1); } let x_63 : i32 = a; let x_66 : i32 = x_7.x_GLF_uniform_int_values[2]; if (((-1 % x_63) == x_66)) { let x_71 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_75 : i32 = x_7.x_GLF_uniform_int_values[2]; arr[vec2(x_71, x_71).y] = x_75; } let x_78 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_80 : i32 = arr[x_78]; let x_82 : i32 = x_7.x_GLF_uniform_int_values[2]; if ((x_80 == x_82)) { let x_88 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_91 : i32 = x_7.x_GLF_uniform_int_values[2]; let x_94 : i32 = x_7.x_GLF_uniform_int_values[2]; let x_97 : i32 = x_7.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_88), f32(x_91), f32(x_94), f32(x_97)); } else { let x_101 : i32 = x_7.x_GLF_uniform_int_values[2]; let x_102 : f32 = f32(x_101); x_GLF_color = vec4(x_102, x_102, x_102, x_102); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }