var gl_FragCoord : vec4; var x_GLF_color : vec4; fn main_1() { var i : i32; i = 2; loop { let x_6 : i32 = i; i = (x_6 + 1); continuing { let x_35 : f32 = gl_FragCoord.x; if (((x_35 >= 0.0) && false)) { } else { break; } } } let x_8 : i32 = i; if ((x_8 == 3)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main([[builtin(position)]] gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }