var x_GLF_color : vec4; fn main_1() { var i : i32; i = 5; let x_5 : i32 = i; if (((x_5 >> bitcast(1)) != 2)) { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } else { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }